Virtual Library

Our virtual library is an online repository of all of the reports, papers, and briefings that IST has produced, as well as works that have influenced our thinking.

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Fact Sheet

White House Releases Outbound Investment Executive Order

Strategic Balancing Initiative

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Reports

Strengthening Resilience in 21st Century Crisis Communications

Alexa Wehsener, Sylvia Mishra

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Fact Sheet

DoD Releases the National Defense Science and Technology Strategy

Strategic Balancing Initiative

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Reports

Mapping Threat Actor Behavior in the Ransomware Payment Ecosystem: A Mini-Pilot

Zoë Brammer

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Reports

May 2023 Progress Report: Ransomware Task Force: Gaining Ground

Ransomware Task Force

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Reports

Castles Built on Sand: Towards Securing the Open-Source Software Ecosystem

Zoë Brammer, Silas Cutler, Marc Rogers, Megan Stifel

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Reports

Cyber Incident Reporting Framework: Global Edition

Cyber Threat Alliance, Institute for Security and Technology

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We also welcome additional suggestions from readers, and will consider adding further resources as so much of our work has come through crowd-sourced collaboration already. If, for any chance you are an author whose work is listed here and you do not wish it to be listed in our repository, please, let us know.

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Rewired: How digital technologies shape cognition and democracy

Leah Walker

SUMMARY

This analytical report takes an escalating three-tiered approach: examining how effects of digital technologies on cognitive processes then affect the individual and society. At Tier 1, the most basic cognitive level, we hone in on the processes of memory, attention, and reasoning. At Tier 2, taking into consideration the combinatorial implications for individuals, we focus on critical thinking, trust, and emotions. Finally, at Tier 3, the analysis delves into how these insights drive societal-level issues, namely the susceptibility to disinformation and affective polarization. We attribute these negative effects to two forms of digital technologies: 1) those that affect and manipulate cognition, and 2) those that outsource cognitive functions.

To develop a model for understanding these effects, we propose a Framework on Techno-Cognitive Risks that identifies the precise elements of digital technologies that may lead to areas of concern or vulnerability from the fundamental cognitive level up to the societal level. This framework identifies 12 risks that emerge from 4 main features of technology in our increasingly digital world: 1) Design and Gamification; 2) Unnaturally Immersive and Easy Experience; 3) Lack of Friction; and 4) Information Overload. It is through the identification of these specific risks within these technology-driven domains that focused efforts can work to mitigate the threats to democracy we see today.

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